so, should it still be “good”? are there different groups with
different ideas about goodness?
should be very rigid
kinda needs an overhaul and more flavor/complexity
- Rules/logic for the forgetting thing: if you have visited this
plane, then you forget
- bureaucrats ensure missions aren’t anywhere where hero will be
recognized
- its believed that every hero has one mission for which they are
perfect, bookkeepers assess this
- TODO replace hero/champion/etc with demonym
- TODO come up with name (or just stick with) bookkeepers, and find
and replace - Certoriari
- maybe different colors (of pavilions and/or champions) based on
different spectral emissions/fluorescence of a system of qualities.
maybe all the warriors are aesthetically transformed into this?
- One class: thieves who seek out and return stolen goods. how would
they die
- those that just convince people, wreak great diplomatic successes?
but then how would they die
- Talk about frozen hero at each pavilion
- if you see the hero: one can be waneella black knight
notes
- name
- The Ardence
- The Fell (of terrible evil or ferocity, deadly)
- The Knell
- The Lambent (glowing/gleaming/flickering with soft radiance)
- The Zenith
- demonym
- Ardents
- Clarions
- Lambents
- possible elements
- “They can’t tell a context story. They can’t tell a structure story.
They have to tell a hero story.” hakim bey. should one plane be a hero
story? (ꩧဥဗ) But one which ends up deeply
reflecting the context?
(some reversal on the prototypical myth of hero who ventures into the
underworld - unlike the prototype, these heroes do not return, and are
forgotten. it’s argued by fans that this is an authentic approach to
heroism)
Environment
The landscape of the Ardence is otherworldly—hushed and soft and
still. The sky is perpetual starry night, brilliant and twinkling, while
the terrain is rolling and craggy and covered in rock, moss, heather,
and occasional scrub, all in shades of deep gray and black, with
occasional muted splashes of somber purple or dull gold. A steady cool
breeze causes slight movement. Peaks and the occasional valley or
cliffside are crowned by glittering pavilions, each ready to serve as
the temporary resting place of a single champion.
Though known generically as pavilions, these structures range in size
and style from small altars and follies to sprawling amphitheaters, and
they cover the land: from any vantage point you are likely to see at
least one pavilion in the distance, and often several. All are made from
deep black stone with a subtly colorful iridescent surface and edges
that glint in sharp gold. Each calls out to heroes who evince particular
preferences: temples and barracks and libraries attracting clerics and
warriors and mages, while the size and grandeur tend to match the valor
of the champions who wait within them. Innumerable finer distinctions
arise: while some pavilions and their champions are more
general-purpose, others are dedicated to eternal struggle against ills
as varied as necromancy, political tyranny, theft, misinformation, or
elemental rampage. In all these cases, structural form echoes motivation
and function.
Certoriari
Native laminalsLaminals are beings that natively reside on the laminae but which are not manifestations of mortal souls. 'Laminal' can also be used to indicate anything relating to, stemming from, or residing on the laminae.Turn to chapter known as ____ live here. They are a
solemn, industrious, but gentle race of tall humanoids with graying
flesh and slender, sharp, gaunt faces. They shroud themselves in a dark
uniform of hooded, ornate robes, each unique and tumbling with metallic
embroidery in complex, methodical patterns.
Each ____ resides at and tends to one of the pavilions. Sometimes
they are the sole such resident but often they are one of a dozen or
more. They are responsible for receiving visitors and assessing their
needs in light of the rules of this place and the capabilities of their
current champion, a complex process discussed in the following
chapter.
Culture & Paradigm
Of all the TODO, with the possible exception of TODO, this lamina
draws perhaps the fewest number of petitioners. Not only must ____s be
of extraordinary capability (martial or otherwise), but they must be
temperamentally suited to patience, altruism, anonymity, and total
self-sacrifice and single-mindedness in the pursuit of their eventual
cause.
Like all petitioners, ____s have little to no memory of their mortal
life, but in this case their powers and passions burn brighter than
before. This is a place where honorable vendettas are done justice.
Newly arrived champions explore the landscape looking for a pavilion
that suits their stature, capabilities, and passions, discussing
expectations with the guardian bookkeepers who may accept them or refer
them onwards. At the other end of this journey, each champion eventually
departs from their temporary home to carry out their one and final
mission, leaving it available for future heroes.
In both accepting a hero and accepting a supplicant’s plea for aid,
the ____ are strict and thorough in their calculations. Their primary
goals are that the hero matches the pavilion’s ethos, and that the
hero’s mission both matches this too, and is uniquely suited to the
strengths (and weaknesses) of the hero such that the hero will both
succeed and perish. To aid the acceptance of a hero, it appears that
these bookkeepers are able to recover information about a petitioner’s
mortal life, or else in their lengthy discussions can accurately divine
the essence of each hero. This acceptance process rarely takes an hour
or more.
The Ardence’s ritual of forgetfulness is mediated by the bookkeeper’s
robes. Once any being dons one of these intricate garments, their
memories become wrapped up in the cloth, the symbols growing and warping
as the wearer journeys through awareness. Once the robe is destroyed,
all of the memories formed during wearing are erased from the wearer’s
mind. Before a pavilion begins opens to accept a new hero, the
bookkeepers each craft a robe for themselves and wear it. Once a hero
journeys forth from the pavilion, they weave new robes and burn the old
ones in a ritual that lights up the whole pavilion. Thus all their
memories of every hero and supplicant that came their way is erased.
Supplication
TODO(should this be under Visiting, but is context needed for the
next section?)
Those who make the pilgrimage to _____ to seek aid are known as
supplicants, and must go through a lengthy and TODO/somber process.
First the supplicant must seek out an appropriate pavilion housing an
appropriate hero. A handful of esoteric libraries and astral hermits
have knowledge or maps of the realm that may aid a supplicant, but even
with such guidance you may have to search for weeks, intuiting from a
pavilion’s construction what glory it may house. Bookkeepers at each
pavilion, who are able to quickly rule out many requests, will often
offer direction to other pavilions near or far which may be more
appropriate, or suggest, if necessary, that no pavilion is likely to aid
their quest.
Supplicants must come alone, bringing any evidence or material
regarding the challenge that they can bring. Once an initial review of a
supplicant’s crisis has been passed, true deliberations begin. During
this process this process the pavilion is sealed from the realm, and the
supplicant must place aside all of their belongings and wear one of the
bookkeeper’s robes while they remain there housed and cared for.
Deliberation may last for days or much more, during which bookkeepers
conduct extensive research, often traveling to the location of the
challenge for further information. Urgent matters are rarely suited for
this process, though the process has been expedited in rare cases where
the crisis is sufficiently enormous and obviously suited to the
hero.
TODO (more about interaction between supplicant and bookos and also
what does hero do during this time?)
If a supplicant’s request is rejected, their belongings are returned
to them and their robe burned. Newly ignorant of the deliberation they
went through, the bookkeepers only inform them of the duration of
deliberation, and that their request was not suited, and they are sent
on their way, either to return in failure or to continue their
search.
If a supplicant’s request is accepted, the hero is woken. The
supplicant and bookkeepers inform the hero of all they know, and a
TODO/ritual (describe it) is conducted, in which the robes are burned
and the hero sent forth by TODO/teleportation to the appropriate
location. The supplicant’s belongings are returned, and they are
released to return the way they came, knowing only that their request
was honored.
The Maddened
There are many reasons why bookkeepers work so hard to ensure that a
challenge is sufficiently perilous to ensure a fatal victory for their
hero. Firstly, any lesser challenge would be a waste of their hero’s
prowess. TODO/reword Their valiance must be used to the last drop. The
second reason is widely feared. A hero that has passed through this
realm emerges blinded with vengeful purpose, with all intent boiled and
distilled into their quest, and if they do not perish in the process, no
consciousness remains: only force and might. These broken raving saviors
know only destruction, and wreak it upon anything in their presence.
Entire cities have been leveled in the misguided aftermath of such
episodes, and the hero will not stop until slain or lost.
The source of this effect is TODO disputed, maybe necessary side
effect of channeling all might into purpose, or perhaps place was
cursed, is it done on purpose or just the fabric of the plane. Whether
the effect is intentional on the part of the bookkeepers or whoever lay
the foundation of ____, or whether it is simply infused into the logic
this place
Visiting
Locations
Pavilions
one huge pavilion (what theme?) has been closed in deliberation for
as long as anyone can remember
History
Clarion Episodes
most successful, a few broken
Rumors & Mysteries
The Untapped
those who never get used?